![]() ![]() "It's got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau," said art director Jonathan Jacques-BelletĂȘte. "There were definitely supposed to be some streets to Montreal. Understandably, Eidos Montreal had big plans to show off its home city in-game. ![]() ![]() But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down." "At the beginning of the project we even planned to go to India. Upper Heng Sha was actually built, but it was never finished," lead gameplay designer Frank Lapikas told EDGE. "We had planned for a lot more city hubs. Eidos Montreal has revealed that it scrapped three city hubs, including its own stomping ground, from Deus Ex: Human Revolution. ![]()
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